Ubisoft has begun displaying standardized accessibility tags directly on its game store pages, giving players with disabilities a clearer way to know what assistive features a title supports before they hit the buy button. The publisher confirmed the rollout to coincide with Global Accessibility Awareness Day 2026.

What the Accessible Games Initiative tags actually do
The tags come from the Accessible Games Initiative, a project run by the Entertainment Software Association (ESA) that Ubisoft helped found in March 2025. Instead of every publisher inventing its own terminology, the system uses a shared vocabulary so players can compare titles consistently. Each tag has a fixed definition that lives on the Accessible Games Initiative website.
Examples of tags now in use include:
- Narrated Menus
- Save Anytime
- Full Input Remapping
- Color Alternatives
The list was shaped with input from players with disabilities, advocacy groups and game development teams, and more tags can be added as the program grows.
First Ubisoft games to carry the tags
The initial wave covers four catalogue titles whose product pages now display the new labels:
- Rayman Legends
- Rayman 30th Anniversary Edition
- Splinter Cell Blacklist
- Valiant Hearts: Coming Home
Ubisoft has described this as a progressive rollout, with additional games being tagged on a rolling basis through 2026 and beyond. David Tisserand, the company's Director of Accessibility, framed the store page as the most useful place to surface this information, since that is where players actually make a purchase decision.
What's next
Ubisoft says further titles will be added throughout the year, and the wider ESA initiative is pitched as an industry-wide standard, meaning more publishers and storefronts may eventually adopt the same tag system across their catalogues.


